March 27I just released new beta versions of the following modules: TradeSkillMaster (main), AuctionDB, Auctioning, Crafting, Shopping. There are a ton of changes since the previous beta versions of Auctioning / Crafting / Shopping so check them out! I do put effort into the changelogs (which can be viewed either on curse or inside the addon folder on your computer) so check them out for a complete list of changes.
a guide for the new Auctioning importing / exporting feature. The big new thing today was a solid step forward for the Crafting module. Any tradeskill that previously didn't show up in the Crafting module will now be added to the "Other" group. Now, you should be able to use Crafting for everything EXCEPT tradeskills which don't produce an item (inscription research, profession-specific enchants, etc) as I don't see much value in adding those. Things like darkmoon cards can now be crafted using Crafting but it will always show up as an unknown profit. If there is something missing still (and you're sure it's missing), please let me know asap.
I'm very exciting about this importing / exporting feature so be sure to check out my guide when I put it up in the morning. As a teaser... http://pastey.net/147996 is my glyphs group.
Auctioning Post/Cancel Frame Updates (r243+):
There are two new buttons here. The "Show Auctions" button will show a summary of all auctions currently posted for the item Auctioning is currently showing in the post frame. The "Change Post Price" button is hopefully self explanatory and will just show up while posting (not canceling). Just remember to hit the "OK" button in the editbox after typing in a new price. The "Save Price" button will be disabled if the price you entered is invalid. You aren't able to post / skip the current item while this window is open.
Crafting Craft Management Window Updates (r337+):
The update here will be pretty obvious when you open the craft management window. Profession icons have been added on the left side for easy switching between professions. Note that you can use the craft management window for a profession even if that character doesn't know that profession (not a new feature but a lesser-known one that could save you a lot of time).
Goals for this Week:
One of the things I've been putting off for a while that is at the top of the TODO list is a reworking of Shopping's Dealfinding feature. I have a ton of ideas on new things to add to this however the current interface is very limiting so a options page for shopping in the main TSM window would be necessary. Something else that I've been trying to push towards beta lately is the gathering part of the Gathering module (gathering mats from alts / banks / gbanks for your craft queue). This is available in the latest alpha versions but is still a bit rough and buggy so needs some attention before it goes into beta. And as I alluded to above, the Destroying is being worked on by a new TSM developer. No ETA on when this will be done but it will be sooner rather than later.